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Found in the back room.

§ April 2nd, 2008 § Filed under merchandise Comments Off on Found in the back room.


This is an ersatz animation cel featuring Rob Liefeld’s character of Chapel, dated 1997, that we received for, I don’t know, ordering a certain number of comics (i.e. “any”) published by Awesome, or something like that. It’s just an image, with logos, printed directly on a clear plastic sheet.

I don’t think there ever was a Youngblood cartoon released…there’s no IMDB entry, though there are several references to a Youngblood cartoon being planned, here and there on the ‘net. This site [link dead] has images of what look like actual production cels, not (apparently) mass-produced like our Chapel “cel.”

While I was looking around for more info, I came across the Wikipedia entry for the Youngblood comic book, which included this note at the top of the page:


Sometimes, the jokes just write themselves.

EDIT 4/1/2017: Okay, it doesn’t say that anymore…now it’s “needs verification” or whatever, which isn’t nearly as amusing.
 
 
(post updated 4/2018)

And now…a special message from the life-sized Han Solo Frozen in Carbonite statue.

§ April 8th, 2006 § Filed under merchandise, star wars § 3 Comments


“Hi! I’m the Life-Sized Han Solo Frozen in Carbonite statue…some of you longtime readers of this site may recall Mike, the proprietor of this site, referring to me as the Nerdiest Object Ever.

“However, Mike, while perusing the fine Bedazzled weblog, was introduced to a possible competitor for my hard-earned title…

“…life-sized replicas of the Robot from Lost in Space.

“There is one very important difference between the Robot replica and myself — a difference that allows me to keep the Nerdiest Object Ever crown — and that difference is features.

“The Robot can actually do stuff. Parts of the robot are animated, and it comes with a built-in sound library, with soundbites from Richard Tufeld, the Robot’s original voice. And, apparently, for an additional fee, you can get custom recordings from Tufeld as well.

“There is also a stereo input, so you can connect an external sound source and use the Robot as the world’s most elaborate speaker system.

“What can I do? I can lean against a wall. Or be hung on a wall. I also come with a plaque that reads ‘HAN SOLO IN CARBONITE’ in case there’s any question about what I am. I also come with one of those Certificates of Authenticity that don’t really mean anything. I mean, what, someone’s gonna forge a copy of me? C’mon.

“So, if you buy me, you get…me. A life-sized replica of Han Solo. Frozen in carbonite. I have no animated parts, no audio jacks. I just sit there and look at you. Well, grimace in pain at you, anyway. I only exist so that a Star Wars fan can own me, look at me, and think ‘hey, I own something that looks like something from Star Wars!’

“And there you have it…the Lost in Space Robot replica is still not the Nerdiest Object Ever, since it has a function, however limited, beyond just being a fetishistic reminder of a piece of popular entertainment.

“Many try to take the title, but none ever surpass me. Such is my blessing — and my curse — as the Nerdiest Object Ever.”

"SWAMP THING, defender of all good"

§ September 13th, 2004 § Filed under merchandise, swamp thing Comments Off on "SWAMP THING, defender of all good"

“DR. ANTON ARCANE, the twisted scientist, is preparing to drain the bayou in order to gain access to the vegetation and sediments at the bottom of the swamp. He believes that a series of experiments will reveal the secret of the origin of SWAMP THING and that once he possesses that secret, he can rule the world.

“Your mission is to protect the bayou against the evil DR. ANTON ARCANE and his mutant partners the UN-MEN!

“In order to save the bayou, you must travel through the swamp and confront ARCANE. Your journey will be perilous. Along the way you will have to overcome the dreaded UN-MEN – SKIN MAN, WEED KILLER, and DR. DEEMO. At the journey’s end you must battle and defeat DR. ANTON ARCANE!”

“Never fear! Help is at hand. SWAMP THING, defender of all good, is joined by TOMAHAWK, a Native American game warden, and Bayou Jack, a former Medal of Honor combat soldier. Together, these heroes help you foil DR. ANTON ARCANE’s wicked plans.”

And so begins the instructions for this game from Rose Art Industries (1991), for 2 to 4 players, even though the game comes with 6 player pieces:

Sadly, the pieces are not in the shape of Swamp Thing, as one would have hoped.

This boardgame was part of the massive marketing onslaught* that accompanied the very short-run Swamp Thing cartoon series, but unlike the cartoon, this game is actually somewhat enjoyable.

The board itself is fairly attractive:

Here’s a little closer look at a segment of the board:

Movement in the game is determined by cards:

Each player starts the game with three of the “Swamp Thing”-backed cards, which you can play one per turn. The cards are either just pure movement cards (the Swamp Thing card, where you can move your piece – in either direction – the number of spaces indicated); the Anton Arcane cards, which allow you to move other player’s pieces, hopefully onto a space detrimental to them; and the Escape Cards, which allow you to bypass the spaces on the board where you do battle with one of the Un-Men.

Doing battle with the Un-Men requires using the die (AKA the “Battle Die,” according to the instructions), and you must roll a number higher than the one indicated in the space in order to continue movement.

The Hero Cards, which you get to draw if you land on one of the spaces that tell you to do so, allow you to do one of three things: you can play one of your opponent’s Swamp Thing cards in place of your own; you can add to the number of spaces a Swamp Thing card tells you to move (a typo on the cards says that you add the number to the Hero card); or you can increase your die roll by one during battles.

Swamp Thing’s ability to enter “the Green” and regrow his body in other locations is duplicated by the “Green Spaces.” By landing on the space by exact count, you can move your piece directly to another location on the board. There are also red spaces on the board (marked with things like “Oil Slick causes you to return to Start!”) that, well, return you to the starting square. These aren’t as tragic as they seem, as there’s only three of them, and they’re all no more than about a dozen spaces from the start square…the game’s designers probably anticipated problems with younger players getting too frustrated at having to start over from a point much later in the game.

The game ends when you get to the final square, where Arcane is waiting…you have to roll a 6 (or a 5 and play one of your Hero cards) in order to defeat the big purple-headed guy and get him outta your bayou.

Anyway, it’s not a bad little game, and it’s fun for kids or drunk adults. It does sorta make one wonder what a game based on the comic book version of Swamp Thing would be like (“Eat hallucinogenic tuber – wander around the board for a couple hours;” “Send Arcane to Hell – take another turn”).

* Perhaps I exaggerate slightly.

 
 
[updated 9/20]

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