The Final ’90s Countdown, Part Twenty-Six.

Behold, our second two-vote-receiver in the favorite indie comics of the ’90s poll…and it’s a title I’m pretty sure you’re all familiar with:

Gen 13 (Image Comics, 1994)

Even as the comics industry was starting to collapse all around us at the time, there were still the Hot Items that would hit the shelves and excite the comic readers who remained and toughed things out. Sure, shops were beginning to rely on POGs and Magic The Gathering cards to help shore up the sales that slipped far away from the Milk ‘n’ Honey times of the then very recent past, but there was still the occasional glimmer of hope on the stands yet.

Wizard Magazine, the comics industry hype man for all things new, popular, and investible, was at the height of its powers then, putting a price guide into the hands of The Common Man, versus that comparatively stodgy annual Overstreet Price Guide. And it would get the word out about all the Hot New #1s coming from your favorite publishers!

This was the world into which Gen 13 was unleashed. Nominally a super-team book, the initial mini-series introduced* to us Grunge, Free-Fall, Rainmaker, Fairchild, and Burnout, all superpowered teens. They are accompanied by the older, militarily-trained John Lynch. The initial five-issue mini-series was a hit, necessitating a second printing of the first issue. The youthful team, written by Jim Lee and Brandon Choi, featured the major selling point of J. Scott Campbell’s dynamic art. The exaggeratedly-legged and improbably-torsoed caricatures of the ladies read as “sexy” to potential readers, giving also-youthful comic fans an energetic and mildly-sensual alternative to boring ol’ comics aimed at their grandfathers, like Avengers and Justice League. This was a book for today’s mid-1990s young adult fans!

Given the mini’s popularity, an ongoing series was launched in 1995, with the relatively infamous thirteen variants for the first issue (discussed here). Trust me, for folks reading this who are newer to comics, at one time in the industry’s history “thirteen variants” actually seemed like a lot. But beyond everything else, those variants presented a cheeky sense of humor and a willingness to do some wild stuff with their comics. Of note in the second series is the three-part issue #13 (released as #13A, #13B, and #13C) in which Gen 13 crossed over with other companies’ characters, such as Jeff Smith’s Bone and, kinda surprisingly, the Archie Comics gang.

The second series continued on for 77 issues (plus a #0 mixed in there somewhere), wrapping up in 2002. With #37 the book became part of the Wildstorm imprint at DC Comics, and by this point the original creative team had left, leaving a variety of characters to carry on the book. Most notably, Adam Warren, of Empowered and Eclipse’s Dirty Pair fame, took over writing and cover art chores on the series, with interiors by Rick Mays, Ed Benes, and others, with the book concluding under his watch.

Along the way there were a number of tie-ins and spin-offs, most notably the anthology title Gen 13 Bootleg (which includes a story or two written and drawn by Warren, probably the best sellers from this run, at least at our shop). I mean, there were tons of them, and I’m just going to point you to the lists here and here instead of trying to transcribe every title into this post. I would like to note the Gen 13/Spider-Man intercompany crossover, as well as the Gen 13/Monkeyman and O’Brien mini, illustrated by Art Adams! Oh, and their crossover with the Maxx, and, and…well, you get the idea.

And speaking of Wizard, as we were earlier, here’s the cover to #44 from 1995, with the ladies of the team:


A brief aside: for all its failings, Wizard did succeed in, as I noted at the beginning of this post, hyping up comic titles to a certain core audience of readers, many of whom were new to the hobby, and more importantly, many of whom were young. Teenagers/young adults getting excited about comics that were aimed at them is something this business hasn’t seen in a while, at least until Absolute Batman caught on. I know Wizard could be juvenile, and that its taste could entirely be in its mouth, but boy, I preferred folks getting turned onto new books via a magazine they read versus them hunting books they see in the Hot Comics Apps like they do now.

And you know, that’s not really an aside. There have been attempts at revivals of the Gen 13 franchise, like reintroducing the team in a New 52-era issue of Supergirl, but Gen 13 may really have been Of An Age. As in, of that period in the ’90s when comics had been hot, but were on their way back out, but there was Wizard still pushing material to the kids who were still sticking around. But those kids are gone, the specific demographic that had been ready and willing to snap up a title like this, that was directly targeted at them, are gone. Or have moved on to, as I said, Absolute Batman. The niche is filled.

Look, I’m sorry to the two folks who voted for this title, and for any other fans reading this. I’m not trying to slag the comic. But it sort of feels like it was in a very small window of potential and opportunity, and those exact circumstances have yet to repeat themselves.

Or…have they? I’ve noted an uptick in back issue sales of the Gen 13 comics, so there may yet still be an audience. Maybe it’s nostalgia, maybe it’s new readers. But ol’ Gen 13 is still hanging in there.

Collected editions were wildly available during its heyday, but the most recent thing available is a Gen 13 Starting Over deluxe hardcover from a couple of years ago. It reprints the original mini, the first five issues of the second series, and some other material. Can’t tell if it’s in print or not…Lunar’s search engine tells me it exists, but won’t let me place an order on it, which maybe isn’t a good sign. Feels like this is one of those titles that would benefit from one of those super-thick paperback omnibuses, containing dozens of issues.

Anyway, Gen 13…a star that shined brightly for a little while, and maybe could reignite once again, someday. In the meantime, while you wait, you can watch this Gen 13 animation from 2000.
 
 
 
* Technically, they first appeared in Deathmate: Black, but no matter how hard people try on, like, eBay, literally nobody cares.

9 thoughts on “The Final ’90s Countdown, Part Twenty-Six.”

  1. Somehow you skipped over the whole Gail Simone run (crossed-over with her Welcome to Tranquility) and the Wildstorm-is-dying-let’s-mix-and-match-with-Authority-and-Wildcats-and-Stormwatch run. Both were fun in their own way :)
    Also, that was well into the late ’00s, so not “90s countdown” in any way.

  2. The Gen13 characters were implied in Warren Ellis’ The Wildstorm but never shown, which I thought was fun.

    Back when I worked in a comic shop, the Gen13 back issue bin was always a total mess. It took forever to reorganize all those spin-offs.

    The anatomy on that Wizard cover makes my eye twitch. How do they walk with those legs? Are they spiders?

  3. Gen13 found me right in their early teenage demo. I think we all knew there were some things that were a little troublesome, like how Caitlyn’s clothes kept shredding. But JSC felt fresh and exciting, even now with hindsight and knowing he wouldn’t do interiors for that much longer.

    Caitlyn’s recent appearance in… Outsiders, maybe?, was pretty fun.

  4. Thom-The cover of issue #1 of the first ongoing is even more hilarious. Caitlyn is all legs and breasts with a head on top and two arms sticking out. You wonder what happened to the remainder of her body.

    The series faces the same problems as faced by the Generation X team at Marvel. The concept is a bit dated. Gen X is three generations back now. The young, hip kids showing off their bods back in the mid-‘90s and calling themselves “Grunge” are now the aging parents or grandparents of Millennials and Gen Z who are embarrassed about their high school nicknames that their 25-year old kids won’t even understand.

  5. Just RAG – I know I didn’t cover everything, but there was a lot released in a relatively short time! I decided to keep it reasonably pared down, by “posts by me” standards.

  6. Those covers are a perfect example of why I stopped buying comics not drawn by Dick Sprang (or equivalents).

    Having said that, a comic about the “sad sack” modern-day adult versions of these characters might be hilarious

  7. Should Peter Bagge write it? I feel he’s already written it as the Buddy Bradley stories.

    I’m torn as to whether Caitlyn is now mortified by how she used to look, or would still be trying to dress in the same outfits while taking her embarrassed kids to the mall.

  8. Glad to finally see this post, as I was one of the two people who voted for this comic. I was out of reading comics altogether by the ’90s–except I might have still been buying Love & Rockets. Anyway, when I started reading comics again right around the dawn of the New 52, Gen 13 was the only old school Image Comics title in the dollar bins that I felt actually seemed sort of fun and interesting to check out.

    Yes, the art was somewhat laughable, but I figured that was partly due to ten years worth of manga style art seeping into mainstream Indy American Comics. The characters seem to be a pastiche on a bunch of pre-existing Bronze Age characters and teams, with Fairchild being a Powergirl/She-Hulk/Titania knockoff; Grunge more or less having the powers of the Absorbing Man and Amazing Man; Rainmaker being a Storm/Mirage/Dawnstar amalgamation; Burnout being sparked as a Human Torch/Sun Boy(–and, hey, while writing this I just found out that Sun Boy existed and was published six months before Johnny Storm!)/Pyro approximation; and Freefall more or less having both Star Boy and Light Lass’s power sets. And, of course, the Gen 13 team dynamic was loosely modeled after The New Mutants/Legion of Super-Heroes/New Teen Titans/ DNAgents.

    Although I have only bought and read a dozen or so issues of Gen 13, most of them have been enjoyable enough, especially once Gary Frank takes over as artist.

    As far as bringing the team back, I haven’t been following DC for awhile, although I do recall at least Fairchild showing up in the short-lived New 52 comic The Ravagers, back in 2012. But it seems that DC could go a couple of directions with the characters. They could be the older mentors and/or parents to Gen 15 (or Gen 16?) and the comic could be renamed Gen 15 (or Gen 1) , Gen Z, Gen Alpha, or Gen “whatever.” In this scenario they would all be in their early to mid-50s, having aged in real time, but perhaps their mutations/power sets would have slowed down the aging process? Another scenario would be the “displaced heroes out of time” trope, where, perhaps they were all captured and put in suspended animation a good 25 years ago, but they are revived and struggle with the dystopian reality of 2026 and, as Gen Xers, are none to pleased with what they discover. The third option would be that they time travel from their prime in the ’90s to the present day, and, again, are none to pleased with what they see. The question would be, in either of these scenarios, would we get an interesting series which would actually tackle contemporary issues, in, say, an “Absolute Gen 13” series? Of course, one other option would be to just have a new Gen 13, series set entirely in the ’90s, which could either end up as a lampoon of the ’90s or a nostalgic celebration of the ’90s. Or they could just end up travelling through time, space, and multiple realities in the Omniverse, where they meet the Inferior 5 in one story, or Captain Carrot & His Amazing Zoo Crew in another…

  9. @ Mike Sterling

    If you want feedback on the new banner, I dig Nancy & Sluggo, The Thing, and Swamp Thing– but I vote for replacing Frank Miller’s The Spirit with a great Will Eisner illustration of The Spirit!

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