I finally got it in my hot little hands, and believe you me, it's only because I'm The World's Biggest Swamp Thing Fan™ that I ordered this DVD in the first place. The cartoon is
not good by any measure...well, it's colorfu...no,
no, there's nothing good about it. And God help you if you hear the theme song, done to the tune of "Wild Thing." ("Swamp Thing / You are amazing" is the opening, and it doesn't get any better than that.)
The video quality is about as good as you can stand, given that the preferred alternative would be no picture at all. The color does seem to be a little washed out, but I don't think that's a problem with the transfer...I think that's how the cartoon originally looked. The cartoons themselves were created solely to sell toys, so the characters tool around in vehicles with grasping claws, and Swamp Thing regularly performs actions that could be duplicated in the
various Swampy figures from the toy line, and so on...they might as well have shown giant animated kids' arms moving the vehicles and characters around.
Another thing with this DVD is how they padded out the description of what you get on the disc. Okay, there were only five episodes of this cartoon produced. And yet, this is how they indicated the DVD's contents on the back of the package:
Three regular episodes, and two
bonus episodes? In what way are they "bonus?" I'm pretty sure all the episodes actually aired, so it's not like these are previously unseen shows (well, aside from no one watching them when they aired in the first place). Besides, it's not as if they were originally planning on holding back those extra two episodes for a second DVD of this turkey, then decided, as a special gift to all of us loyal Swamp Thing fans, to somehow find the space to squeeze on these "bonuses" at no extra cost to us.
And here's something else that's always bothered me about DVD feature listings:
"Interactive menus?" If you couldn't interact with the menu, what good is it? Okay, I'm sure what they mean is that the DVD actually
has a menu, as opposed to some older DVDs that don't (like my
Aeon Flux DVD, where you have to manually skip ahead to any episode you'd like to watch, or some of those no-frills Universal DVDs that only had a scene-select function, like the 1980
Flash Gordon or
Mystery Science Theatre 3000: The Movie).
And I don't know what they mean by "BONUS EPISODE," unless they mean "BONUS EPISODES," which I've already discussed above. Unless there's some kind of Easter egg on here, and a
sixth episode is hidden somewhere on the disc. Oh, the humanity.
There are also previews for other cartoon DVDs, totalling about 13 minutes, and none of these cartoons are any good either, except maybe the ones on the Tex Avery disc.
I really have no idea why this disc was produced...there can't possibly be anyone else out there who wanted this...er, aside from me, that is.
So Dave (of the fine and good
Yet Another Comics Blog)
points out that the new
Legion series is not going to have 40 pages of story in each issue,
as I said, but rather that each issue would be 40 pages long, ads and all, comparable to the first issue of
Seaguy. That would still be 32 or so pages of story, about 10 more than your average funnybook...not bad, but I think we'll still see a drop in page count (or a price increase) before too long.
And then there's
pal Mark, he of
Dorothy of Oz fame, who makes the (I believe)
very correct claim that in issue 25 of
Saga of The Swamp Thing, it's a caricature of Sting, not John Constantine, who makes an appearance. However, due to the physical similarities, some people have claimed that issue 25 marks a "cameo" appearance of Constantine, predating his actual first appearance by over a year. In fact, look at this exchange in the letters column of
Swamp Thing #54 (Nov 1986):
"Close scrutiny has brought forth one fascinating observation I'd like to share with you concerning Mr. Constantine. Everyone knows he made his debut in ST #37. But has anyone taken a close look at issue #25? ... In panel 2 [of page 21] a sobbing Abigail Cable is standing next to - yeah, that's right - John Constantine! I always wondered how Constantine could have known so much about Abby and Swampy. The bloke must've been following them around for months, maybe years."
And the official editorial reply, from Karen Berger her own self:
"Aren't you the observant one.... Great spotting on Constantine's first appearance."
I'm sure this is just Karen keeping a fan happy, but I'm sure you see where the confusion comes in.
Anyway, the very reason Constantine was created was because the
Swamp Thing artists at the time (Steve Bissette and John Totleben) wanted to have Sting as a character in the series (cited in this Alan Moore interview excerpted
here). Which, in a roundabout way, brings me to a possible reason behind the casting of Keanu Reeves in the
Constantine movie.
Remember the
Rocketeer movie, based on the comic by Dave Stevens? The Rocketeer's girlfriend was named Betty, after the famous 50s pin-up model Betty (or Bettie) Page, and she was at least in part modeled after her. Well, in the movie version, that character's name was changed to "Jenny," reportedly out of fears that Page could possibly sue.
Well, according to that page
I linked to previously, Sting is aware that there's a comic book character based on him, and that DC did have some fear that there could be grounds for a lawsuit. Perhaps the people behind the
Constantine movie, realizing this, made a conscious effort to separate the Constantine character from its origins as much as possible, as a big-time Hollywood movie with an equally big-time budget may be more of a target for legal action than a small-fry comic book with a cult following. So, instead of a blond Englishman, we get a black-haired American. "See, Mr. Sting, it's nothing like you!"
Or, more likely, Reeves was the one who said "yes" to the script.
Anyway, all this pondering makes my brain hurt. Mike no like think.
Yes, the
DC Comics solicitations are up, and like
most other comics webloggers, I thought I'd take a look at them. It's hard to top
pal Ian's post, though.
First off, I wanted to comment on the new
Legion of Super-Heroes series...I'm getting mixed messages on whether or not this is a reboot, but I suppose that really doesn't matter much to me. I'm a longtime Legion fan, and I can handle yet another reboot, I suppose. What is interesting about this new series is the plan to have 40 pages of story in each $2.95 issue. That does make a certain amount of sense, given the number of characters in the book (and every one is somebody's favorite...well, except Star Boy*), but, in order to do this, I imagine 1) somebody's taking a lower page rate; 2) it'll be printed on toilet paper; 3) it'll be in black and white (and wouldn't
that tick somebody off); or 4) it'll have 40 pages of ads to accompany the 40 pages of story. Anyway, I'm sure this particular format will last only as long as Mark Waid is writing, or until DC's accountants tell them to knock it off. I happen to think it's a good idea to go 40 pages on Legion...beats having
two Legion series, like they tried a couple years back.
Wait a minute...the Doom Patrol is fighting
Devo? Oh, never mind, they're fighting "the Devolutionists." Rats.
The new
Astro City series is finally starting, and promises to tell us the long-promised story behind the Silver Agent. Let's hope this one comes out on a more timely basis than other recent
Astro City books.
I've usually waited on buying stories that appear in DC's hardcovers, though given the price difference between the hardbacks and the softbacks ($24.95 versus $17.95), I don't know why I bother. So I'll probably spring for the new
Hellblazer: All His Engines book by Carey and Manco...I've been a Hellblazer fan since day one (in
Swamp Thing #37...or #25, depending on who you ask). I like Carey's writing, and I certainly like Manco's art, so this should be a good'un.
Speaking of Swamp Thing...the new issue has the return (yet again) of Arcane, who apparently is back to being evil after his "redemption" at the end of the Millar run a few years back. I trust there will be some explanation for this turn of events.
I'm glad to see
Chris pointed this out, too...is there really anything better than
an Alfred action figure?
Additional linkage:
Scott has
some naughty fun with a
Legion of Super-Heroes panel.
Pal Dorian takes
a certain turn of phrase to task. In case you're wondering...yes, I
have seen him tell people off for this before.
Hey, cool...apparently, among the
various other First Comics properties that are being revived and/or reprinted is
Mars by Mark Wheatley and Marc Hempel. I loved that series. Apparently it's on track for "a large, deluxe edition" (read: hardcover) from IDW (read: expensive), which includes extra material (read: Mike must buy).
* I'm only kidding. It's really Invisible Kid that nobody likes.
Monday, September 13, 2004
"DR. ANTON ARCANE, the twisted scientist, is preparing to drain the bayou in order to gain access to the vegetation and sediments at the bottom of the swamp. He believes that a series of experiments will reveal the secret of the origin of SWAMP THING and that once he possesses that secret, he can rule the world.
"Your mission is to protect the bayou against the evil DR. ANTON ARCANE and his mutant partners the UN-MEN!
"In order to save the bayou, you must travel through the swamp and confront ARCANE. Your journey will be perilous. Along the way you will have to overcome the dreaded UN-MEN - SKIN MAN, WEED KILLER, and DR. DEEMO. At the journey's end you must battle and defeat DR. ANTON ARCANE!"
"Never fear! Help is at hand. SWAMP THING, defender of all good, is joined by TOMAHAWK, a Native American game warden, and Bayou Jack, a former Medal of Honor combat soldier. Together, these heroes help you foil DR. ANTON ARCANE's wicked plans."
And so begins the instructions for this game from Rose Art Industries (1991), for 2 to 4 players, even though the game comes with 6 player pieces:
Sadly, the pieces are not in the shape of Swamp Thing, as one would have hoped.
This boardgame was part of the massive marketing onslaught* that accompanied the very short-run
Swamp Thing cartoon series, but unlike the cartoon, this game is actually somewhat enjoyable.
The board itself is fairly attractive:
Here's a little closer look at a segment of the board:
Movement in the game is determined by cards:
Each player starts the game with three of the "Swamp Thing"-backed cards, which you can play one per turn. The cards are either just pure movement cards (the Swamp Thing card, where you can move your piece - in either direction - the number of spaces indicated); the Anton Arcane cards, which allow you to move other player's pieces, hopefully onto a space detrimental to them; and the Escape Cards, which allow you to bypass the spaces on the board where you do battle with one of the Un-Men.
Doing battle with the Un-Men requires using the die (AKA the "Battle Die," according to the instructions), and you must roll a number higher than the one indicated in the space in order to continue movement.
The Hero Cards, which you get to draw if you land on one of the spaces that tell you to do so, allow you to do one of three things: you can play one of your opponent's Swamp Thing cards in place of your own; you can add to the number of spaces a Swamp Thing card tells you to move (a typo on the cards says that you add the number to the Hero card); or you can increase your die roll by one during battles.
Swamp Thing's ability to enter "the Green" and regrow his body in other locations is duplicated by the "Green Spaces." By landing on the space by exact count, you can move your piece directly to another location on the board. There are also red spaces on the board (marked with things like "Oil Slick causes you to return to Start!") that, well, return you to the starting square. These aren't as tragic as they seem, as there's only three of them, and they're all no more than about a dozen spaces from the start square...the game's designers probably anticipated problems with younger players getting too frustrated at having to start over from a point much later in the game.
The game ends when you get to the final square, where Arcane is waiting...you have to roll a 6 (or a 5 and play one of your Hero cards) in order to defeat the big purple-headed guy and get him outta your bayou.
Anyway, it's not a bad little game, and it's fun for kids or drunk adults. It does sorta make one wonder what a game based on the comic book version of Swamp Thing would be like ("Eat hallucinogenic tuber - wander around the board for a couple hours;" "Send Arcane to Hell - take another turn").
* Perhaps I exaggerate slightly.
So during one of the lulls at the store today Kid Chris and I were just working at the counter (he on processing back issues, me on mail order), shooting the breeze about increasingly bizarre topics, when the following sentence was actually uttered by me:
"Are you saying that Tony Danza is the Bionic Pope?"
There is no possible explanation that can satisfactorily describe how our conversation reached that nadir.
I think there must be something in the air here at the store, as just last week
pal Corey and I pondered the idea of
E.T. being a member of the
A-Team.
I'm normally a rational human being, I swear.