I got in way too late Friday night to think of anything clever, so instead here’s another scan of a vintage role-playing item from that collection we acquired: Authentic Thaumaturgy, published in 1980:
This is a general use supplement for use with any role playing game, featuring “a professional occultist on improving the realism of magic systems used in fantasy simulation games.” …I suspect the “professional occultist” part is the kind of thing that gave easily-panicked parents the vapors during that brief period when the evil influence of role playing games was clearly what was wrong with today’s youth, along with their zoot suits and their jazzy music.
Speaking of which, during that whole anti-Dungeons and Dragons hoohar that inspired, among other things, this…I never heard anyone bring up the point that (with the version of D&D that existed at the time) the ideal roll when rolling up character stats with the six-sided dice was three sixes. I mean, c’mon, that’s totally a gimme right there.
Okay, I’m sure somebody had to bring it up, but never within earshot of me. I did hear one really great “evils of fantasy role playing” thing at the time, but I already talked about it here so you can go back and relive the memories of Progressive Ruin Classic at that link, if you’d like.